Adjectives for Pets: friendly, funny, cute, cool, smart, helpful, special, soft, strong, lovely, beautiful, dangerous, exotic, fluffy
Types of Pets: rabbit, parrot, cat, hamster, budgie, guinea pig, goldfish, mouse, tortoise, rat
There’s a Pet Day at Lisa’s school! Pupils can bring their own pet, or they can present an animal they really like, and think is cool! After the presentation, they will vote for the best one. But what does it mean to be the best pet? Is it the friendliest one? The funniest one? The cutest one? The most useful one? What do you think?
To check understanding of the main ideas in the video by asking multiple choice questions. The questions use the grammar of to be, can, have – 3rd person singular has
Use the link to start the live quiz: ACTIVITY 1
Use the link to start the live quiz: ACTIVITY 1
Learn how to use the app:
After playing the quiz – you can use the Flashcards option for revision of the answers. Flashcards show questions implying the content from the video. Click View options if the learners need some help. Learners predict the answers. Flip the flashcard to see the right answer.
Optionally play the video again to revise the answers.
To practice vocabulary of the topic Pets.
Discussion:
Use the link to start the game: ACTIVITY 2
Play Four in a row online game with the topic Animals, pets
Vocabulary practiced in the game: cat, dog, rabbit, hamster, budgie, guinea-pig, goldfish, mouse, tortoise, rat
To sum up ask the learners questions 1.-3. in Discussion
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Practising and developing pronunciation of key language from the video focusing on the short vowel sound /æ/as in CAN, HAS, PANDA, ANIMAL, RABBIT, PARROT and as in CAT, RAT, HAMSTER, CAMEL, BAT, CRAB.
Click the link: ACTIVITY 3
Do the activity on the interactive whiteboard with the whole class
Use the link: ACTIVITY 3
Extend the activity by choosing Match option from the main menu to practice vocabulary and pronunciation.
Play on the whiteboard with all the learners. Learners drag corresponding vocabulary/picture items onto each other to make them disappear in the shortest time possible. They pronounce the words at the same time.
1.Animal – Pets are domestic animals.
2.Cat- Cats can run fast.
3.Panda – Pandas eat bamboo.
4. Parrot-Parrots can make funny noises.
5. Rabbit -Rabbits can jump far.
6. Hamster- Hamsters have soft fur.
7. Camel – Camels have humps.
8. Crab – Crabs have 5 pairs of legs.
9. Bat – Bats can fly.
A group work speaking activity to drill the grammar focus of the verb phrases – to be forms, can, have in 3rd person singular and vocabulary focus – adjectives.
Repeat steps 1-5 with your new partner Example:
Learner 1: This animal can go for walks, it is smart…
Learner 2: Is it a dog?
Learner 1: No, it isn’t. It has lovely feathers, it can talk, it is funny
Learner 2: Is it a parrot?
Learner 1: Yes, it is.
Choose a card with a pet profile
Read out an individual specific characteristic using IS/CAN/HAS and a matching phrase for the other teams to guess
Example:
Team 1 gets a card (parrot) and reads one specific characteristic: This animal can go for walks.
Team 2 guesses or take another clue: It is smart.
Team 3 guesses or take a clue.: It is funny.
Team 4 has a guess: Is it a parrot?
Note: Some of the characteristics are in common for more animals. It is better for the teams to wait for more clues than to answer incorrectly and get minus points.
The Best Pet Read and Guess Cards – printed and cut out according to the number of learners. Each learner needs 1 card to play with
Cards are prepared for different pair work or group work activities according to the level of the learners. You can use them for the team game too.
Learners are divided into pairs; they sit opposite each other in two rows.
Each learner in the same row gets a card with a different animal on it.
Learner keeps the same card for the whole time.
Learners read in turn the information on their cards to their partners who sit opposite.
The other learner guesses which animal is being described.
After that learners in one row move one place forward and continue all over the same describing and guessing with the new partner.
Learners continue until they have replaced everyone in the class.
Divide learners into 4 teams.
One team chooses a card and reads out one specific characteristic of the animal as a clue.
All the other teams guess the animal.
The more clues they need for the right answer the less points they get.
For each wrong answer there are minus points.
Then the other team continues saying the clues for another animal.
Each team plays 3 rounds.
Suggested pointing system:
1 clue needed + 3 points
2 clues needed + 2 points
3 clues needed + 1 point
Wrong answer – 2 points
For an online lesson divide your learners into pairs in breakout rooms. Send the Pet profile cards to the learners and assign each of them via chat one pet to describe. Then change the breakout rooms. Learners continue taking turns as above mentioned. Similarly use breakout rooms for the team game.
Then change the breakout rooms.
Learners continue taking turns as above mentioned.
Similarly use breakout rooms for the team game.
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To practice grammar, vocabulary and speaking.
Learners individually present to the class their Best Pet either from the video or any pet depending on their English level.
Must-use-words: verb phrases IS/CAN/HAS
They vote for the Best Pet in their class by writing the animal on a piece of paper and putting it into a box. Finally, the teacher announces The Best Pet of the Class.
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The BOOST Project (Building Open Online Series for Teaching) aims to improve the digital readiness of teachers of English as a foreign language to students aged 8 -14 by providing an open-access series of engaging native-speaker content videos linked with a Resource Pack of ready-made activities to stimulate production of the language in online learning.